Inaros Dmg Build

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Inaros is a very strong tank, who do not rely on shields (he does not have any!) but instead has a huge health pool and strong bonus armor + several health restoration and crowd-control abilities. At level 30 he has 2200 health points - by stacking health mods you can easily reach 7-8.000 health! Furthermore, Inaros has three (!) abilities that will restore his health by doing damage to the enemies. If you know how to use his abilities and have a decent build, it is almost impossible to get killed when playing Inaros.

  1. Ultimate 6000 Dmg Mf Build Guide Patient Reaper is a massive node for this build, although it is not as effective until you are reaching the end-game, hence why we save it for our third pickup. Overall, it just provides everything we could ask for; increased Damage over Time, resources back on kill, and increased recovery on kill.
  2. As such, our build has no meaningful way of including this mod so keep this in mind if you really want to try a full Umbral build. Base Effective HP jumps from 3k to 7k if you decide to include Umbral Fiber, but with the 90% damage reduction from Parasitic Link and 600 Armor bonus from Arcane Guardian, we think Nidus is more than tanky enough.

Inaros Build 2021 Guide Warframe Inaros is an ancient Warframe that has been awakened who has the powers of the deserts and sands along with a hunger for the living. Warframe: IMMORTAL PHAROAH INAROS UNKILLABLE TANK + ENDGAME DAMAGE SETUP. Join our official discord server here: https.

I recently kept dying while playing Rhino Prime despite my 2 Forma 8000+ Health Iron Skin.. I then switched to Inaros (with no Forma) and finished the mission without dying a single time. And I didn't even know how to use all his abilities at that time. Inaros can easily survive a tough fight even in the hands of a noob, lol 😀

If Inaros is killed, he will be encased in a sarcophagus, where he will not be able to use his secondary weapon as you normally do during bleedout - instead he can target nearby enemies (or allies) and siphon health from them. If there are enough nearby enemies so he can siphon enough health before the bleedout timer expires, Inaros will be able to resurrect himself - even on solo missions.

However, Inaros is not perfect: IMHO the Sandstorm could use a rework as this crowd-control ability sucks compared to Rhino and Nezha because 1) it is a channeled ability and 2) it hurls the enemies around, which make it difficult for allies to shoot them. Both Devour and Sandstorm are channeled abilities making Inaros gameplay stop-and-go which I find annoying in a fast paced game like Warframe. Nezha and Rhino allow for a much faster and more dynamic gameplay = more fun.

How to get Inaros

All blueprints are obtained by doing the Sands of Inaros quest - to start this quest you must buy the quest blueprint from Baro Ki'teer, the Void Trader (price: 100 Ducats + 25.000 credits). For more information read this guide.

Alternatively you can also buy blueprints from Cephalon Simaris for Syndicate standing - doing the quest is however much faster and more fun than farming all the Syndicate standing needed!

Currently there is no Prime version of Inaros.

Abilities

Inaros passive ability is restoring 20% health when killing an enemy with a finisher attack (Ground Finishers and Paragon Mercy kills does not proc this passive).

Furthermore, when Inaros dies he does not enter the usual bleedout state - instead he is incapacitated in a sarcophagus and is able to revieve himself by aiming at a nearby enemy (or ally) and siphon life from them.

Inaros Dmg Build

1: Desiccation will stagger and damage all enemies in a cone in front of Inaros. Enemies facing towards Inaros will also be blinded and open for melee finisher attacks. The damage-over-time restores 25% of the damage as health to Inaros.

The damage (and thus healing) scales with Ability Strength. The duration and range scales with Ability Duration respectively Ability Range.

Augment: The Desiccation's Curse augment mod has 75% chance of summoning a Sand Shadow (similar to Sand Shadows from the Devour ability) when killing a blinded enemy with a melee finisher attack.

2: Devour traps an enemy in quicksand, where they will not be able to move or attack. While the enemy is trapped you can press the Interact button (default X) to devour the enemy - while you devour him, you are invulnerable to damage and status effects (however, your companion is not!) and will restore health over time. If the enemy is killed by the Devour ability, he will become a Sand Shadow and fight for Inaros.

The damage scales with Ability Strength. The duration and range scales with Ability Duration respectively Ability Range.

Augment: None.

Inaros Dmg Build League Of Legends

3: Sandstorm is a crowd-control ability that traps nearby enemies in a violent sandstorm dealing Slash damage over time. Inaros is not able to attack or cast other abilities while channeling Sandstorm, also movement speed is reduced. With the Elemental Sandstorm augment trapped enemies will proc Status effects on the trapped enemies based on damage types and mods on the equipped melee weapon.

Augment: Elemental Sandstorm give the Sandstorm ability a 50% chance of causing Status effects on the trapped enemies; the kind of Status procs depend on the damage types on your melee weapon.

4: Scarab Swarm trades a percentage of your health for a strong Scarab Armor bonus armor. While channeling Scarab Swarm Inaros is immune to stagger, knockback and knockdown effects.

League

1: Desiccation will stagger and damage all enemies in a cone in front of Inaros. Enemies facing towards Inaros will also be blinded and open for melee finisher attacks. The damage-over-time restores 25% of the damage as health to Inaros.

The damage (and thus healing) scales with Ability Strength. The duration and range scales with Ability Duration respectively Ability Range.

Augment: The Desiccation's Curse augment mod has 75% chance of summoning a Sand Shadow (similar to Sand Shadows from the Devour ability) when killing a blinded enemy with a melee finisher attack.

2: Devour traps an enemy in quicksand, where they will not be able to move or attack. While the enemy is trapped you can press the Interact button (default X) to devour the enemy - while you devour him, you are invulnerable to damage and status effects (however, your companion is not!) and will restore health over time. If the enemy is killed by the Devour ability, he will become a Sand Shadow and fight for Inaros.

The damage scales with Ability Strength. The duration and range scales with Ability Duration respectively Ability Range.

Augment: None.

Inaros Dmg Build League Of Legends

3: Sandstorm is a crowd-control ability that traps nearby enemies in a violent sandstorm dealing Slash damage over time. Inaros is not able to attack or cast other abilities while channeling Sandstorm, also movement speed is reduced. With the Elemental Sandstorm augment trapped enemies will proc Status effects on the trapped enemies based on damage types and mods on the equipped melee weapon.

Augment: Elemental Sandstorm give the Sandstorm ability a 50% chance of causing Status effects on the trapped enemies; the kind of Status procs depend on the damage types on your melee weapon.

4: Scarab Swarm trades a percentage of your health for a strong Scarab Armor bonus armor. While channeling Scarab Swarm Inaros is immune to stagger, knockback and knockdown effects.

While the bonus armor is above 25% you can target a nearby enemy and hit the ability key again to launch a Swarm Projectile at the cost of some bonus armor; the projectile will infest enemies within range with scarabs causing a panic and dealing damage over time - this damage will heal Inaros and nearby allies. The Scarab Swarm will continue to infect nearby enemies during the duration of the effect.

Damage and healing of the swarm scales with Ability Strength. Casting range and healing range scales with Ability Range - however, the spread range do not scale. Duration scales by Ability Duration.

The Scarab Armor bonus armor can not be removed by enemy fire but can be dispelled by getting too close to a 'Nullifier' bubble or aura. Also falling off the map will reset the bonus armor. If an enemy dispells the Scarab Armor, the health used to channel the Scarab Armor will be returned to Inaros health pool.

Augment: Negation Swarm will drain some of Scarab Swarm's bonus armor in order to protect you from Status effects.

Inaros Builds

This is a strong tank build that I use when fighting the Profit Taker - there are a lot of knockdowns during this fight which is why I use the Handspring mod for this fight. Otherwise this is a pretty basic Inaros build with focus on stacking as much health and armor as possible + some Ability Strength and Ability Range.

For normal missions you can replace the Handspring with whatever you like, e.g. Power Drift for some more strength and you can also consider replacing Armored Agility with Streamline for some more efficiency if you would like to spam your abilities more.

Hey guys and welcome to another Warframe build article. Today we're gonna take a quick look at a very special weapon indeed. It is the weapon of the long-awaited Excalibur Umbra and the first weapon to be introduced with Umbra polarities the Skiajati.

So, first things first you get the Skiajati by doing the new Sacrifice questline. The Skiajati is a nikana that requires you to be at least mastery rank 11 to use it. And it does 77.1 damage per hit: 60.1 is slash, 11.6 is impact, and 5.4 is puncture. It has a very solid 27% status chance, an acceptable 15% crit chance, and slightly below average 1.9x crit multiplier. It comes with a V polarity in the stance slot which matches all the nikana stances. And as I've mentioned already it also has two Umbra polarities which match the new sacrificial mods. The weapon is also pretty fast. It has a base attack speed of 1.17.

But that's not everything because there is also a unique mechanic: whenever you do a finisher, this does not work on ground finishers, by the way, you will turn invisible for five seconds. The invisibility does not count as an ability. So, you won't be disclosed by nullifiers. However, if you perform any action other than just running around you will disclose instantly.

This actually has a very nice synergy with the Inaros passive where he will heal every time he kills an enemy with a finisher. Because when you resort to finishers as an Inaros you either killing something very beefy so usually very high level at which point invisibility can't hurt or you really need to heal up at which point invisibility is actually really nice.

Skiajati Build

Now, the Skiajati build I ended up with is a two forma build where I've added a V and a dash. But you can easily go for one forma build where you use Virulent Scourge instead of Primed Fever Strike.

Now, the stance I'm using is Tranquil Cleave because it's the one I like the most. But you can use whatever stance you want. They all have a V polarity. Then I'm using Sacrificial Pressure which even if you max it out isn't quite as good as Primed Pressure Point but it does have some extra sentient damage so that's nice. And it also matches the Umbra polarity and boosts Sacrificial Steel which is way better than True Steel. And I'm pretty sure the extra crit chance is overall way better than the extra damage.

Then I'm using Blood Rush to scale my crit chance as I build my combo counter and Organ Shatter to bump up the crit multiplier so I'm actually doing good damage with my crit. Drifting Contact for some combat duration and extra status chance. After which I have Condition Overload for more damage as I proc more status on the enemy. And I finished it off with Primed Fever Strike and Vicious Frost for a ton of viral damage and some status chance.

Now, one thing to bear in mind here is that this build has quite a bit of ramp-up time so it's not the best for testing in the Simulacrum because you start with zero combo counter so you don't have as much crit as you will normally have in a mission. You also need to hit the enemy once or twice to proc some status for Condition Overload to take a fact.

But anyway even with all of that said weapon still performs really well even in the Simulacrum from a cold start. So, it will easily take down even the toughest units from each fraction.

The Skiajati is an interesting little beasty indeed because while the stats aren't top-notch the weapon is fast enough and has enough range so that you don't need to run an attack speed mod or a range mod so you can go with full damage. And it feels absolutely fine that way. I generally just put Primed Reach on every single melee weapon but I don't really feel the needs to do it here. Onlibe rpg games for mac. It feels fine without it.

Inaros Dmg Build Fortnite

And then there is the unique mechanic you go invisible when you do a finisher which never gets in the way. It's just nice to have. It's a nice little bonus and I almost forgot the weapon is free. It comes fully leveled up and it has a potato. There's really nothing to complain about here. This is just good. And that's pretty much it. So, I thank you very much for reading. I hope you've enjoyed the Skiajati Build and I will see you next time. Bye-bye.





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